Querent is a game three years in the making. It began as a straightforward experiment to create a non-violent video game focused on rescuing small animals. Set in a reimagined American Southwest, the game incorporates principles from Internal Family Systems. While the core vision has stayed true, the project has evolved into something far greater.
Over time, I’ve refined the plot, characters, and gameplay into a unified vision, offering a distinctive gaming experience. My aim is for each player of Querent to discover what they seek and gain a deeper insight into themselves and the world.
Join the excitement as the game evolves and expands!
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